Consoles typically do not start to flourish until the latter half of their existence, once cross-gen stops being a priority and developers can focus exclusively on crafting projects for only the most modern systems. Major Xbox Games In Development With No Release Year Or A Post-2022 EstimationĪs the Xbox Series X/S slowly approaches its two-year anniversary, Microsoft's platform is gradually amassing a respectable library.Major Xbox Series X/S & Xbox One Games Announced For The Rest Of 2022.November 2022 Xbox Series X/S & Xbox One Games.October 2022 Xbox Series X/S & Xbox One Games.September 2022 Xbox Series X/S & Xbox One Games.They have a job on their hands if they hope to reach the dizzying heights that Rare hit with the magnificent GoldenEye 007.īut what about you? Let us know your GoldenEye memories down in the comments. Little is known, but one thing is for sure. The rights to the franchise now sit with IO Interactive ( they of Hitman fame), who are working on the mysterious Project 007. It stands up so well even after all these years, which is why a remaster is still in such high demand by gamers across the community. Goldeneye 007 is (quite rightly) regarded as the best entry, and one of the greatest games of all time. The history of James Bond games is a chequered one at best. Also in the same year GoldenEye: Source was released by fans, created using Valve’s Source engine. The port over to Xbox didn’t fare too well however. It even secured the man himself, Judi Dench and Rory Kinnear as voice actors whilst making some pretty bold changes to the storyline that came off brilliantly in my opinion. This was a reimagining of the original game, told as if Daniel Craig was starring as 007. Otherwise, something rather special (even more so for Bond fans like me) found its way onto the Nintendo Wii back in 2010. As recently as this year, many are still hoping that this Xbox 360 build would see the light of day, but reportedly the war in Ukraine has thrown a further spanner into plans to finally release it. Way back in 2008 it transpired that a remaster was indeed in development, but Microsoft’s acquisition of Rare made things complicated. However, there have been a couple of attempts to breathe new life into the game. So surprised I’m putting it down in writing, here, that we won’t. There were those speculating that we may hear something from Gamescom this year given it’s been twenty-five years since the original’s release, but I’ll be very surprised if we do. You may be wondering how such a well thought of, revered game hasn’t been remastered yet. Its interpretation of the James Bond score added the finishing touches to a bona fide Bond game that was a loyal, honest but individual take on the film of the same name. This mode was so much fun, and yet another example of how innovative and fresh GoldenEye 007 was for its time.Īs well as somewhat impressive visuals for the time, GoldenEye 007 also boasted an incredibly faithful soundtrack that was impossible not to like. The only way to claim it for yourself was to eliminate the player holding it, which wasn’t easy given that they only had to hit you once to kill you. The best of these, The Man With The Golden Gun, pitted players against each other in a race to grab the one shot wonder. Four player split-screen showdowns with your mates around the telly felt innovative and exciting along with numerous game modes that were affectionately named after previous films from the franchise. The brilliant gameplay wrapped in the immensely popular James Bond skin made the combination irresistible.ĭespite the single player campaign being hugely enjoyable, my fondest memories of GoldenEye 007 sit firmly with the multiplayer. This was a game with lots of ideas that Rare were not afraid to try out. Other details such as enemies taking location specific damage depending on where you shot them felt cutting edge at the time. Beforehand this was a type of game rarely seen anywhere but on PC, but that was changed forever thanks to GoldenEye 007. What was striking for its time was the game’s realism and skill in bringing the FPS genre to the home console market. Health couldn’t be replenished, but armour pickups were sparingly scattered across each level. GoldenEye 007 boasted more than twenty weapons, with some variants enabling you to proceed with a more stealthy approach. It wouldn’t have been a Bond outing without some good old fashioned firepower, and even more so than in the film, the gadgets took a backseat to the weapons.
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